
The long awaited homebrew for the DS now has a fully working version for your viewing pleasure.
A crazy man has left you this bomb to defuse. You only have a limited amount of time and guesses to Defuse it. Do it or R.I.P
Still to do:
Heaps.
Title screen. (currently goes direct to difficulty select from splash screen)
Sound (music and effects)
Screen transitions.
Load,Save,Display High scores.
More development of background story.
Defuse 0.1 download here.
Saturday, August 23, 2008
Defuse 0.1 Release (Nintendo DS)
Friday, August 8, 2008
Magic Eight Ball 0.3
I have learnt a few tips and tricks while making Defuse and I have used some of those to update Magic Eight Ball which is now at version 0.3
Change log:
- Screen transitions now look more professional.
- Sound effect when asking your question changed.
- Screen transition when asking your question added.
Download version 0.3
Saturday, August 2, 2008
Annoucing Defuse, my new homebrew game.

I was not sure what else I could do with Magic Eight ball so I was on the hunt to make another game/app for the DS. For those that have not read my previous posts, I am using DSGameMaker to make my games.
Some will argue that using this app is not programming but after playing with variables and loops in my latest creation I beg to differ. The forums are not overly active on the DSGM web site but what content and users are there is enough to answer even your most stupid question. The community is growing by the day.
Anyway I was penciling out a story which I was going to use in my next adventure game. It was going to be one of those adventures where you have to solve puzzles to progress through the game. You know, flick a lever arrange boxes and so on. Well Part of the game was that you would find a door/gate with a code panel on it and you have to put in the correct number which you would find somewhere in the game.
I started making the panel and learning variables to see if I was capable of making this element of the game. To test my knowledge I started making random numbers for the dials and before I knew it I had made myself a game. Understanding variables has opened up the possibilities of my game making 10 fold.
Enough of my boring chitter chatter, here is a bit about the game.
The object of the game will be to guess the code.
There will be 3 difficulty levels with less amount of guesses for each level.
The story will be that you are defusing a bomb.
I am looking at adding a timer for an extra challenge. It will either be that you have limited time to crack the code or the timer will advise how long it took you and you have to try beat your time. I have not decided which way I will go as yet.
I will make 3 high score pages, one for each level showing name, guesses and time.
This will be the first time I make a game save so it should be interesting for me.